Bogdan Gerasymenko Senior Gameplay Animator Viewmodel · Character · Mocap

Bogdan Gerasymenko — Senior Gameplay Animator

Weapons, bodies and the frames between input and response.

To the studios

I’m Bogdan Gerasymenko — a senior gameplay animator.

I animate what the player holds and how the world answers back: first-person weapons, characters in motion, and motion capture polished until it feels alive.

Since 2020 I’ve worked across tactical shooters, fast-paced FPS and third-person horror — from mod teams to leading an animation pipeline and mentoring the animators around me.

ARCHITE is the name I build under. Precision first. Nothing ornamental.

Most recently — Senior Animator, Dark Aviary.

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First-person · Unreal Engine 5 · Blender · Maya Résumé ↗

SelectedWork

Animation

ProductionCredits

2020 to 2026 Full résumé
    Bogdan Gerasymenko leaning against a juniper tree on a canyon rim
    Profile

    Behindthe work

    I care about the frames most people never consciously notice: the settle after a reload, the weight shift in a sprint, the half-second that makes a weapon feel real. Those moments are the difference between a game that plays well and one that feels great, so that’s where I spend my extra hours. Every frame, with intent. When the rig is closed, I’m usually behind a camera.

    FieldNotes